Notch Wants to Help Tim Schafer Make Psychonauts 2
Notch Wants to Help Tim Schafer Make Psychonauts 2
"Let's make Psychonauts 2 happen," tweeted Minecraft creator Markus Persson (AKA Notch) yesterday to Double Fine CEO, and designer of the original game, Tim Schafer.

Notch's Tweet alone would pique the interest of Double Fine fans. Pychonauts' retail performance was so poor that mentioning it at this point, after Double Fine has produced so many other excellent titles, seems kind of cliché, meaning that all hope for a Psychonauts sequel died years ago. However, Notch didn't just tweet, Tim Schafer responded, "Oh wait. Hm. This is interesting."

Psychonauts

As if to help build up fan anticipation, Steven Dengler, XE.com founder and the man who funded Costume Quest on PC and Pychonauts on Mac, tweeted to Notch and Schafer, "Let's move this discussion offline."

After the trio went dark Double Fine released this statement: "Tim and Markus are talking. Who knows what might happen?"

I can't quite think of any time in video game or entertainment history when a young upstart like Mojang reached out to a more experienced artist like this. Usually the older reaches out to the younger -- think Paul McCartney and Michael Jackson. We racked our brains over lunch trying to think of a precedent. I momentarily considered Johnny Cash, Trent Reznor, and the song Hurt, but the two artists didn't collaborate directly on the single, even though it helped bring Cash's music to entire generation of young people.

Let us know if you can think of a similar example, but I think that something like this could only happen in the games industry for a few reasons. First, new millionaires are regularly created and destroyed in the game industry. Three record labels own almost 100% of the American music industry, and those same three companies will still find themselves in more or less the same place five years from now. Compare that to games, Mojang made millions overnight, so did Zynga -- but the latter might lose their fortune nearly as quickly if current trends continue. Major publishers regularly rise and fall -- THQ may be on its way out, but who cared about WB games five years ago. Only in an industry with so much volatility would a new-comer like Mojang have the capital to aid an experienced studio like Double Fine.