
- World of Warcraft Gold (US)
- World of Warcraft Gold (EU)
- 2Moons Gold
- Aika Gold
- Aion Kinah (Eu)
- Aion Kinah (US)
- Age of Conan Gold (EU)
- Age of Conan Gold (US)
- Anarchy Online Credits
- Angels Online Gold
- Archlord Gold
- Atlantica Online Gold
- Cabal Online Alz
- City of Heroes Influence
- City of Villains Infamy
- DAoC Platinum
- Darkfall Online Gold
- DDO Platinum
- Dofus Kamas
- Dream of Mirror Online Gold
- EVE Online ISK
- Everquest Platinum
- Everquest 2 Platinum
- Fiesta Online Silver
- Final Fantasy XI Gil
- Final Fantasy XIV GIL
- Flyff Penya
- Fury Gold
- Gaia gold
- Goonzu Online Gold
- Guild Wars Gold
- Hellgate London Palladium
- Hero Online Gold
- Holic Online Gold
- KAL Online Geon
- Knight Online Noah
- Last Chaos Gold
- Lineage 2 Adena
- LotRO Gold
- Mabinogi Gold
- Magic World Online Gold
- Maple Story Mesos
- Matrix Online Information
- Metin2 Yang
- Mu Online zen
- Perfect World Gold
- Phantasy Star Meseta
- Pirates of the Burning Sea
- Priston Tale 2 Gold
- Ragnarok Online Zeny
- Rappelz Rupees
- Requiem Online Lant
- RF Online CP
- Rohan Online Crone
- Rose Online Zuly
- Runes of Magic Gold
- Runescape Gold
- Star Trek Online Gold
- Scions of Fate Gold
- Second Life Linden
- Shadow of Legend Gold
- Shaiya Gold
- SilkRoad online Gold
- Star Wars Galaxies Credits
- Sword of the new world Vis
- Tabula Rasa Credits
- Tales of Pirates Gold
- Tibia Gold
- Twelve Sky Silver
- Ultima Online Gold
- Vanguard Gold
- Voyage Century Silver
- Warhammer Online Gold (EU)
- Warhammer Online Gold (US)
- Wonderland Online Gold
Alterac Valley
alterac Valley (AV) is the largest of the PvP battlegrounds player capacity-wise. It consists of a 40v40 battle over a large playing field, with the ultimate objective to destroy the other team's commander. Alterac Valley is currently the only battleground with NPCs that you can interact with, and they play a very important part in the battleground. Unlike the other two battlegrounds, you cannot join AV as a group, and the player matching system tries to keep the teams balanced in terms of numbers, so it may take a while for you to be given a spot in the battleground.
- Aim
While there are a number of sub-quests for AV, the main aim is to defeat the opposition's commander, who resides in the Frostwolf/Stormpike bunker, depending on your faction. When this is completed, the game ends, and you receive your tokens.
- Strategies
Originally, AV would consist of a huge battle, mainly occurring in the Field of Strife, in the middle of the map. These games could last hours, with no team gaining any kind of significant advantage, meaning AV was a terrible place to gain honour and quite good for reputation gains. However, that has changed.
The dominant strategy employed in virtually all games is simply the rush to Stormpike/Frostwolf graveyards strategy. This maximises honour and faction gain by ensuring the games finish quickly, often within 20 minutes to . hour of the start.
If you are playing Horde, you should initially rush to the Stonehearth Graveyard. Leave a few players there to hold off any Alliance players that may rush through. The first rush point for the Alliance, conversely, is the Iceblood Graveyard. Don't ever bother with Snowfall, if you are looking to make maximum honour, as it will just slow your team down.
From Iceblood/Stonehearth, you should then proceed to Stormpike graveyard for the Horde and Frostwolf for the Alliance. This is where you will meet some resistance (and where your defence should begin, if you are on the defence team. When the match begins, you should assign no more than 10 players out of 40 to play defence, to hopefully slow your opponents enough to prevent them from killing the commander before you do).
The key to offence in Alterac Valley really rests on one class: warriors. A well equipped warrior, with a healer or two to back them up (preferably a priest and a paladin/druid), can cause significant damage and disrupt defence forces. Charge/Intercept are the key, because it breaches the distance, and pushes the rest of your team forward. Another effective tactic is to have a priest or two run in (or less preferably, a warlock), and cast Psychic Scream. This will cause confusion and allow your team to advance.
When playing defence, you should always defend just in front of your flag. Make sure someone is back next to the flag, preferably someone with AoE, to interrupt cappers. The offence have a lot further to travel after they res, so that means a good defence can hold a team back, even if significantly outnumbered. If you can split up the offence so they do not push all at once, you can delay them quite well. Hunter's Frost Traps are excellent in AV because they can't be dispelled out of (except Blessing of Freedom) as they constantly reapply.
Taking the next graveyard (Relief Hut/Aid Station) can be quite difficult as there are bottlenecks present which force your attack into a small area. Make sure you kill off the archers in the towers, as they do lots of damage. They are very easy to kill but are quite a nuisance if you let them live. Once you have them down, keep pushing to the final Graveyard. It will now be a race to the finish, to see which defence can hold off the longest.
Pull each of the lieutenants individually, and don't let the commander run outside the room as he will reset (this feature was added to prevent exploiters, who were pulling the commanders from across the map and killing them in safety). Make sure you have a tank, and anyone that can heal should be doing so. If you die here, and fail to kill the commander on your first try, you are likely going to be beaten, because of the close nature of the games.
Find trusted sellers and the cheapest price for WoW Gold. MMOGoldService compares prices between WoW Gold sellers, displays customer ratings


